A searchableSurface that employs multiple slightly perturbed underlying surfaces to help prevent the mesh from leaking though small gaps.
Usage🔗
The surface must be defined in the Geometry dictionary, to which a perturbation is applied to identify (and close) gaps.
sphere.stl
{
type triSurfaceMesh;
}
sphere
{
type searchableSurfaceWithGaps;
// Underlying surface
surface sphere.stl;
// Perturbation distance
gap 1e-3;
}