An infinite plane. The plane can be used to cut-out part of the domain, where the mesh in the plane normal direction will be preserved. The plane can be specified according to:
-
pointAndNormal Plane is defined by point and normal vector
-
embeddedPoints Plane is defined by 3 points
-
planeEquation Employs the algebraic plane equation:
Usage🔗
Plane defined by point and a normal vector:
plane
{
type searchablePlane;
planeType pointAndNormal;
pointAndNormalDict
{
basePoint (1 1 1);
normal (0 1 0);
}
}
Plane defined by 3 points on the plane:
plane
{
type searchablePlane;
planeType embeddedPoints;
embeddedPointsDict
{
point1 (1 1 1);
point2 (0 1 0);
point3 (0 0 1)
}
}
Plane defined by plane equation:
plane
{
type searchablePlane;
planeType planeEquation;
planeEquationDict
{
a 0;
b 0;
c 1; // to create plane with normal towards +z direction ...
d 2; // ... at coordinate: z = 2
}
}