surfaceDisplacement
Description
The surfaceDisplacement is a boundary condition that provides displacement
fixed by projection onto triSurface. Use in a displacementMotionSolver
as a boundary condition on a pointDisplacement field.
Usage
The condition requires entries in both the boundary and field files.
Boundary file
<patchName>
{
type patch;
...
}
Field file
<patchName>
{
// Mandatory entries
type surfaceDisplacement;
velocity <vector>;
geometry <dict>;
projectMode <word>;
projectDirection <vector>;
// Optional entries
wedgePlane <label>;
frozenPointsZone <word>;
// Inherited entries
...
}
where:
| Property | Description | Type | Required | Default |
|---|---|---|---|---|
type | Type name: surfaceDisplacement | word | yes | - |
velocity | Maximum velocity | vector | yes | - |
geometry | Dictionary with searchableSurfaces. (usually triSurfaceMeshes in constant/triSurface) | word | yes | - |
projectMode | Projection mode | word | yes | - |
projectDirection | Projection direction | vector | yes | - |
wedgePlane | -1 or component to knock out of intersection normal | label | no | -1 |
frozenPointsZone | Empty or name of pointZone containing points that do not move | word | no | null |
Options for the projectMode entry:
| Property | Description |
|---|---|
NEAREST | Nearest |
POINTNORMAL | Intersection with point normal |
FIXEDNORMAL | Intersection with fixed vector |
The inherited entries are elaborated in:
- fixedValuePointPatchField.H
- This displacement is then clipped with the specified velocity*deltaT.
- Optionally (intersection only) removes a component (
wedgePlane) to stay in 2D.
Further information
Tutorial:
Source code:
API:
History: Introduced in version 1.6