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distanceSurface

Creates a cutting plane through a mesh.

Usage

Basic operation of the distanceSurface surface comprises:

surfaces1
{
type surfaces;
libs (sampling);

surfaces
{
mySurface1
{
type distanceSurface;
surfaceType triSurfaceMesh;

// Optional
surfaceName mySurface.obj;
distance 0;
signed true;
topology <topology-type>;
absProximity 1e-5;
maxDistance 1000;
}
}
}

The topology-type value can be::

  • none : no filtering

Pre-filter options:

  • largestRegion: pre-filter - retains the region with the most cut cells
  • nearestPoints : pre-filter - retains the regions where cut cells are closest to the set user-defined points. Requires additional input:
topology nearestPoints;
nearestPoints
(
(0 0 0)
(1 0 0)
(1 1 0)
);

Post-filter options:

  • proximityRegions: post filter - uses the area-weighted distance of each topologically connected region to the input surface to reject regions at a distance greater than absProximity
  • proximityFaces: post-filter - rejects resulting faces with a distance greater than absProximity from the input surface
  • proximity: post-filter - same as proximityFaces

Sample output

Further information

Source code:

API:

Example usage: